Follow us


MERCURY LEARNING and INFORMATION provides print and digital content in the areas of science and medicine, technology and computing, engineering, and mathematics (STEM disciplines) designed for the professional/reference, trade, library, higher education, career school, and online training markets. We embrace both traditional and innovative publishing models designed to accommodate the needs of the intended audience by using the appropriate delivery methods.

Computer Graphics Programming

In OpenGL With Java

V. Scott Gordon
(Cal. State Univ.-Sacramento)
John Clevenger
(Cal. State Univ.-Sacramento)

ISBN: 978-1-683920-27-4
Pub Date:  January 2017
Specs: 7 x 9   Hard Cover with DVD
Pages: 346
Price: $64.95



This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL – a standard Java "wrapper" for OpenGL's native C calls. Includes companion files with all of the source code as well as the models, figures, textures, skyboxes, normal maps, etc. used throughout the book.



1: Getting Started. 2: JOGL and the OpenGL Graphics Pipeline. 3: Mathematical Foundations. 4: Managing 3D Graphics Data. 5: Texture Mapping. 6: 3D Models. 7: Lighting. 8: Shadows. 9: Sky and Backgrounds. 10: Enhancing Surface Detail. 11: Parametric Surfaces. 12: Tessellation. 13: Geometry Shaders. 14: Other Techniques. Index.


(Files are also available for downloading from the publisher)


V. Scott Gordon and John Clevenger are both computer science professors at California State University, Sacramento.


Instructions for MAC Users:

For instructions on running NVIDIA Nsight with JOGL, click here: